Résumé
Download the Classy PDF Version by clicking here!
(Note: Classy PDF version does not yet include my DDO Content Design work; See below.)
OBJECTIVE
Game or Level Design position where skills and four-year game education will contribute to creating excellent games.
EDUCATION
Champlain College Aug. 2006-May 2010
Bachelor of Science Degree in Electronic Game Design
- GPA of 3.589
- 63 credit-hours of liberal-arts courses
- 52 credit-hours of Game Development courses in a school studio environment
- Hundreds of hours spent outside the classroom on game production courses
WORK HISTORY
Temp Content Designer: May 2011-Present
Turbine / WB Games
- Part of the Content Design Team for Dungeons & Dragons Online
- Fixed bugs in the game’s public spaces and dungeons
-This job is new. More details here once more information is gathered!
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QA Tester: August 2010-May 2011
Turbine / WB Games
- Part of the QA Team for Dungeons & Dragons Online
- Investigated bugs and gameplay issues in an MMO environment
-Specialized in version testing and testplan writing for Game Content testing
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Game Designer, Game Developer, QA Tester: September 2009-May 2010
Hoozinga Game Media, Burlington, VT
- Designed levels and was involved in overall design decision-making
- Collaborated with programmers, artists and networkers
- Tested games, found critical errors and helped to find solutions
- Gained additional experience in Unity3D
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Game Engine Tutor: Fall 2009-Present
Champlain College Game Lab, Burlington, VT
- Worked with Champlain College Game Design students to troubleshoot problems in their Game Design projects related to Game Engines
- Common engines included Unreal 3, Unity3D, Flash, TGEA, Torque3D
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Park Ranger Summer 2008
US National Park Service: Castillo de San Marcos, St. Augustine, FL
- Engaged with customers about the park, its history and customer feedback
- Exercised strong public speaking skills
PROFESSIONAL SKILLS
-Proven history of leadership
-Strong experience in working in teams
-Learns new skills quickly
-Effective Public Speaker
-Problem-solver
-Consistently meets deadlines
-Flexible, always open to change
TECHNICAL SKILLS
Proficient In:
-Unreal 3 Editor/UDK, Kismet
-Unity3D
-Photoshop
-Documentation for Game Design and Development
-Bug tracking with TestTrack Pro
-Rapid Prototyping
-Version Control including Subversion, Perforce and Git
Familiar With:
-Scripting, experience in Javascript
-Flash and ActionScript
-Torque Game Engine Advance
-Maya
-Sound Creation/Editing Software
-Illustrator
RELEVANT COURSEWORK
-Player-Driven Game Design
-Conceptual Game Design
-Game Engines
-Advanced Seminar in Game Design
-Level Design
-Game Production I & II
-Senior Team Project in Game Development
ADDITIONAL EXPERIENCES
-Attended GDC 2010 in San Francisco, CA with Main Conference pass
-Attended Montreal International Games Summit: 2008, 2009
-Volunteered at KOKOROMI’s GAMMA 3D event in Montreal, QC: November 2008
-Involved in Community Service through Habitat for Humanity, volunteering, acting