Résumé

Download the Classy PDF Version by clicking here!

(Note: Classy PDF version does not yet include my DDO Content Design work; See below.)


OBJECTIVE

Game or Level Design position where skills and four-year game education will contribute to creating excellent games.

EDUCATION

Champlain College Aug. 2006-May 2010

Bachelor of Science Degree in Electronic Game Design

- GPA of 3.589

- 63 credit-hours of liberal-arts courses

- 52 credit-hours of Game Development courses in a school studio environment

- Hundreds of hours spent outside the classroom on game production courses



WORK HISTORY

Temp Content Designer: May 2011-Present

Turbine / WB Games

- Part of the Content Design Team for Dungeons & Dragons Online

- Fixed bugs in the game’s public spaces and dungeons

-This job is new. More details here once more information is gathered!

QA Tester: August 2010-May 2011

Turbine / WB Games

- Part of the QA Team for Dungeons & Dragons Online

- Investigated bugs and gameplay issues in an MMO environment

-Specialized in version testing and testplan writing for Game Content testing

Game Designer, Game Developer, QA Tester: September 2009-May 2010

Hoozinga Game Media, Burlington, VT

- Designed levels and was involved in overall design decision-making

- Collaborated with programmers, artists and networkers

- Tested games, found critical errors and helped to find solutions

- Gained additional experience in Unity3D

Game Engine Tutor: Fall 2009-Present

Champlain College Game Lab, Burlington, VT

- Worked with Champlain College Game Design students to troubleshoot problems in their Game Design projects related to Game Engines

- Common engines included Unreal 3, Unity3D, Flash, TGEA, Torque3D

Park Ranger Summer 2008

US National Park Service: Castillo de San Marcos, St. Augustine, FL

- Engaged with customers about the park, its history and customer feedback

- Exercised strong public speaking skills

 


PROFESSIONAL SKILLS

-Proven history of leadership

-Strong experience in working in teams

-Learns new skills quickly

-Effective Public Speaker

-Problem-solver

-Consistently meets deadlines

-Flexible, always open to change

 


TECHNICAL SKILLS

Proficient In:

-Unreal 3 Editor/UDK, Kismet

-Unity3D

-Photoshop

-Documentation for Game Design and Development

-Bug tracking with TestTrack Pro

-Rapid Prototyping

-Version Control including Subversion, Perforce and Git

 

Familiar With:

-Scripting, experience in Javascript

-Flash and ActionScript

-Torque Game Engine Advance

-Maya

-Sound Creation/Editing Software

-Illustrator

 


RELEVANT COURSEWORK

-Player-Driven Game Design

-Conceptual Game Design

-Game Engines

-Advanced Seminar in Game Design

-Level Design

-Game Production I & II

-Senior Team Project in Game Development

 


ADDITIONAL EXPERIENCES

-Attended GDC 2010 in San Francisco, CA with Main Conference pass

-Attended Montreal International Games Summit: 2008, 2009

-Volunteered at KOKOROMI’s GAMMA 3D event in Montreal, QC: November 2008

-Involved in Community Service through Habitat for Humanity, volunteering, acting